Developed in C++ (code examples in links).
Created a math library for aspects such as : Point, Vector, Matrix, and Quaternion.
As well as calculations for things such as: Shadows and Reflection / Refraction.
Below is a rendering of a glass sphere with the ray tracer.
Created animation interpolators such as: Linear, Hermite, and Catmull-Rom
As well as Euler / Improved Euler, Midpoint, Runge-Kutta, and Spring Force calculations
Bellow is an example of a spring wrecking ball.